Composer and Sound Designer for film and games, based in Bordeaux, France.
Welcome! I'm Thomas, film and game composer and sound designer based in France. I mainly write orchestral, traditional and jazz music but have a solid background in rock and metal music as well.
I'm currently working on an inclusive, ecology-oriented kids game where players will learn how to code by helping the character collect seeds and save biodiversity.
I did music and sound design works for a number of projects such as audio dramas, youtube channel audio branding, science-fiction web-series (release date: december 2021)
I'm a classically trained drummer and percussionist, and I can also perform guitar, flutes and piano on my own compositions. I love traditional instruments and sounds and use every occasion to integrate them in my music and sound design.
In Progress
An ecology-oriented video game for kids to learn how to code by helping a gender-neutral character, "Pistile", collect seeds and save biodiversity.
A rescore of a short version of the animation "Spring" from the blender foundation.
A video game music album centered around slavic and celtic instrumentation.