I have:
As a Unity developer (Web/iOS/Android)
Written a plugin to allow my client to easily select of variety of options on what could happen when when the user passes through a collider. In built options such as screen fades, audio/animation and video triggers, html launchers, etc. A plugin designed to be less demanding on the artist working in the project.
Developed an application that is multi platform. PC/Mac, iOS, Android and Web. The application allows the customer to customize there order by constructing an aquaponic system, then purchasing it through the server. The iOS version will boast an AR preview of their personal builds.
Delivered to a five day deadline to convert a 3d scene in Unity into a showcase app for windows as well as MacOSX. The showcase gives clients the ability to look at what Eco Built Systems has to offer in a full 3D environment. Developed an app ready for a clients pitch that involved syncing 3D character animation with audio. It was a last minute 3 day project to model, rig, animate and develop the AR app to deliver on the 4th day.
App developer behind the "Music Walk of Fame" app. My tasks are essentially to piece together all the assets given to me, create scripts (C#) for interactive elements and GUI, troubleshoot and fix any bugs or issues. Some of the tasks required diving back into Autodesk Maya to fix or adjust the 3D assets.
Additionally to upload and set up files for online publishing on iTunes and GooglePlay stores.
Android Released: https://play.google.com/store/apps/details?id=com.artztrail.walkoffame
iOS Released: https://itunes.apple.com/us/app/music-walk-of-fame/id884068021?ls=1&mt=8